STARTING FROM SCRATCH
Let's start with the basics. Ice Hockey is played on
an ice rink with official dimensions of 200 feet
long by 85 feet wide. Players use "sticks" to pass
and shoot a round black disc made of valcanized
rubber called a "puck". The boards and plexiglass
surrounding the ice rink are there to keep the puck
in play and protect fans from flying pucks, but
often serve as the exclamation point on a wicked
body check!
Painted onto the ice surface are a series of colored
lines, one red and two blue. The red line indicates
center ice, while the blue lines divide the surface
into three zones (defensive, neutral, and offensive
zone). "Face off" circles are found in each of the
zones and at center ice, and serve as areas where
teams will face off for posession of the puck after
play is stopped.
At "even strength", each team is allowed six players
on the ice, two defensemen, two wingers, a center
and a goaltender. A team may elect to pull their
goalie for an extra attacker when they are trailing
in goals near the end of a game.
The object of the game is simple: shoot the puck
into the opponents net. The team with the most
"goals" at the end of a game is the winner.
Traditionally, the game is broken down into three
20-minute periods, seperated by two intermissions
that last just over 15 minutes. If the game is tied
at the end of 60 minutes, a five-minute sudden death
overtime period is played with each team allowed
only four skaters on the ice at a time. If a game
remains tied after the five-minute, four-on- four
overtime period, the teams will engage in a
"shootout", in which three skaters aside take
alternating "penalty shots" against the opposing
goaltender. If still tied after three shots per
team, 'sudden-death' shots will be taken to reach a
decision.
THE POSITIONS
The goaltender, goalie, or netminder in ice hockey
is a player who defends the goal net from opposing
teams shots. He plays in the area in front of the
net called the goal crease. Due to the power and
frequency of shots, the goaltender wears special
equipment designed to protect the body from direct
impact and has special privileges that other players
do not, such as "freezing the puck" or holding the
puck within their glove until play is stopped.
A defensemen's primary responsibility is to prevent
the opposing team from achieving a scoring
opportunity, by keeping the opponents as far away
from their net as possible. While keeping the
opposition away from the net, the defensemen will
also try to gain possession of the puck in order to
pass or skate the puck out of their defensive zone.
A wing is a player whose primary zone of play on the
ice is along the side boards and in the corners of
the rink. There are two wings (left side and right
side) that make up the offense and typically work by
flanking the center position. The wingers
responsibilities include trying to gain control of
the puck and score goals by passing to a teammate,
or shooting the puck in the opposition's goal
themselves. Wingers typically skate into the corners
of the rink in an attempt to take the puck away from
the opposition and create a scoring opportunity for
their team.
A center is a player whose primary zone of play is
the middle of the ice, away from the side boards,
however, centers have more flexibility in their
positioning and are expected to cover more ice
surface in each of the three zones than any other
player. The centers most notable responsibility is
to take the "face off" in an attempt to gain
possession of the puck from a stoppage of play.
THE PENALTY BOX
The number of players a team is allowed have on the
ice changes following a penalty. When a player
receives a penalty, he must enter the penalty box
for at least two minutes. This means his team is
minus one player (short-handed), giving the other
team a one-man advantage. These man advantages are
called "power plays."
Minor: Lasts for up to two minutes. If a team scores
on the power play, a minor penalty automatically
expires and the penalized player may return to the
ice.
Double minor: Lasts for up to four minutes. Served
as two minor penalties: If a power play goal is
scored during the first two minutes, only the first
minor expires – the player must serve another minor
penalty.
Major: Lasts for five minutes. The penalized player
must serve the entire penalty regardless of whether
or not the opposing team scores on the power play.
Misconduct: Lasts for ten minutes. This is a penalty
to the player only; his team is not shorthanded
during a misconduct.
Game misconduct: The player is ejected from the
game. This is a penalty to the player only; his team
is not shorthanded.
Penalty shot: A player is given an attempt to score
a goal without opposition from any defending players
except the goaltender.
ACTUAL PENALTIES INCLUDE
Attempt to injure:
Deliberately trying to seriously harm an opponent
Boarding: Pushing an
opponent violently into the boards
Butt-ending: Jabbing an
opponent with the end of the shaft of the stick
Charging: Taking more
than three strides before hitting an opponent
Checking from behind:
Hitting an opponent from behind
Cross-checking: Hitting
an opponent with the stick when it is held with two
hands
Delaying the game:
Deliberately stalling the game (for example,
deliberately shooting the puck out of play)
Elbowing: Hitting an
opponent with the elbow
Head-butting: Hitting an
opponent with the head
High sticking: Hitting an
opponent with a stick above shoulder level
Holding: Grabbing an
opponent or his stick with the hands or stick
Hooking: Using a stick as
a hook to slow an opponent
Interference: Impeding an
opponent who does not have the puck; checking or
otherwise impeding a goaltender
Kneeing: Hitting an
opponent with the knee
Roughing: Pushing or
throwing punches
Slashing: Swinging a
stick at an opponent
Spearing: Stabbing an
opponent with the stick
Tripping: Using a stick
or body to trip an opponent
Unsportsmanlike Conduct:
Arguing with a referee, coach or fan or playing with
illegal equipment
LINE CHANGE
You may notice players jumping on and off the ice
throughout the course of a game. These are
substitutions. Teams rotate players in and out of a
game during what is called a "line change" and can
do so while the play is stopped or during the play,
which is also known as "changing on the fly".
Because of the speed of the game, line changes are
necessary every 45 seconds to one minute of play.
Understanding the basics of Ice Hockey adds to the
excitement of the game. Like any sport, it may take
a few times in the stands to fully comprehend both
the rules and the strategy.
TERMS TO KNOW
Assist: the pass or
passes which immediately precede a successful
scoring attempt; a maximum of two assists are
credited for one goal.
Backhand shot: a shot or
pass made with the stick from the left side by a
right-handed player or from the right side by a
left-handed player.
Breakaway: a fast break
in which an attacker with the puck skates in alone
on the goalie, having gotten past or clear of the
defensemen, trapping the opponents behind the play.
Check or checking: any
contact initiated by a defending player against an
opponent to get the puck away from him or slow him
down; there are two main types of checks: stick
check and body check; these are only allowed against
a player in control of the puck or against the last
player to control it immediately after he gives it
up; checking after too many steps or strides becomes
charging.
Clearing the puck:
getting the puck out of one’s own defensive zone.
Deke or deking: a
decoying or faking motion by the puck-carrier; the
art of making a defensive player think you are going
to pass or move in a certain direction when you are
not. There are shoulder dekes, stick dekes and head
dekes.
Delayed penalty: a
penalty against a team that has only 4 players on
the ice, assessed only when one of its players gets
out of the penalty box.
Delayed whistle or delayed call:
when an official raises his arm but does not
blow his whistle, waiting to see the outcome of a
play before calling a penalty; this is done so as
not to penalize the non-offending team by stopping
its momentum.
Empty-net goal: a goal
scored against a team that has pulled the goalie.
Face-off: the method of
starting play; the dropping of the puck by the
official between the sticks of two opposing players
standing one stick length apart with stick blades
flat on the ice; used to begin each period or to
resume play when it has stopped for other reasons.
Full strength: when a
team has its full complement of 6 players on the
ice.
Goal: provides one point;
scored when a puck goes between the goalposts from
the stick of an attacking player and entirely
crosses the red line between the goalposts; also the
informal term used to refer to the area made of the
goalposts and the net guarded by the goalie and into
which a puck must enter to score a point.
Hat trick: three or more
goals scored by a player in one game.
Icing: a violation which
occurs when the team in possession of the puck
shoots it from behind the red center line across the
opponent’s goal line into the end of the rink (but
not into the goal) and a member of the opposing team
touches it first; results in a face-off in the
offender’s defensive zone; a shorthanded team cannot
be called for icing.
Intermission: a
fifteen-minute recess between each of the three
periods of a hockey game.
Killing a penalty:
preventing the opposition from scoring when a
dis-advantaged team has a player in the penalty box.
Linesmen: the two
officials on the ice, one toward each end of the
rink, responsible for infractions of the rules
concerning off-side plays at the blue lines or
center line and for any icing violations; they
conduct most of the face-offs, sometimes advise the
referee concerning penalties, and separate players
who are fighting; they wear black pants and an
official league sweater, and are on skates.
Offside: a violation
which occurs when both skates of an attacking player
cross the opponent’s blue line before the puck is
passed or carried into the attacking zone; also
called when a player passes the puck from his
defending zone to a teammate across the red center
line (two-line pass); this is one of the most common
calls made in a hockey game and results in a
face-off.
Penalty box: an area with
a bench just off the ice, behind the sideboards
outside the playing area where penalized players
serve their penalty time.
Pulling the goalie:
taking the goalkeeper off the ice and replacing him
with a forward; leaves the goal unguarded so is only
used as a last minute attempt to score.
Save: the act of a goalie
in blocking or stopping a shot.
Slap shot: a shot in
which the player raises his stick in a backswing,
with his strong hand held low on the shaft and his
other hand on the end as a pivot. Then as the stick
comes down toward the puck, the player leans into
the stick to put all his power behind the shot and
add velocity to the puck; achieves an extremely high
speed (up to 120 miles per hour) but is less
accurate than a wrist shot.
Stickhandling: moving the
puck along the ice with the stick blade.
Sudden-death overtime: an
overtime period that ends as soon as one team scores
a goal, determining the winner and terminating the
game.
Wrist shot: a shot made
using a strong flicking of the wrist.
source: Los Angeles Kings Website